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ads:: fixed keyboard control in the de Sitter game
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@ -335,7 +335,7 @@ void ds_fire() {
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}
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}
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bool ds_turn(int idelta) {
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bool ds_turn(int idelta) {
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multi::handleInput(idelta);
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multi::handleInput(idelta, scfg_ads);
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ld delta = idelta / 1000.;
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ld delta = idelta / 1000.;
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if(!(cmode & sm::NORMAL)) return false;
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if(!(cmode & sm::NORMAL)) return false;
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