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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-09 15:39:55 +00:00

ads:: split initialization functions into multiple, so that they are available in presentations

This commit is contained in:
Zeno Rogue 2024-06-25 17:11:06 +02:00
parent f6ce5a81e4
commit a8ade534b9
4 changed files with 49 additions and 13 deletions

View File

@ -92,6 +92,15 @@ void restart() {
ship_pt = 0;
}
void run_ads_game_hooks() {
rogueviz::rv_hook(hooks_frame, 100, view_ads_game);
rogueviz::rv_hook(hooks_prestats, 100, display_rsrc);
rogueviz::rv_hook(hooks_handleKey, 150, handleKey);
rogueviz::rv_hook(hooks_drawcell, 0, ads_draw_cell);
rogueviz::rv_hook(shmup::hooks_turn, 0, ads_turn);
rogueviz::rv_hook(anims::hooks_anim, 100, replay_animation);
}
void run_ads_game() {
if(!sl2) set_geometry(gTwistedProduct);
@ -104,12 +113,7 @@ void run_ads_game() {
starting_point = hybrid::get_where(cwt.at).first;
rogueviz::rv_hook(hooks_frame, 100, view_ads_game);
rogueviz::rv_hook(hooks_prestats, 100, display_rsrc);
rogueviz::rv_hook(hooks_handleKey, 0, handleKey);
rogueviz::rv_hook(hooks_drawcell, 0, ads_draw_cell);
rogueviz::rv_hook(shmup::hooks_turn, 0, ads_turn);
rogueviz::rv_hook(anims::hooks_anim, 100, replay_animation);
run_ads_game_hooks();
cgi.use_count++;
hybrid::in_underlying_geometry([] {
@ -128,7 +132,9 @@ void run_ads_game() {
cwt.at = centerover = currentmap->gamestart();
restart();
}
void add_ads_cleanup() {
rogueviz::on_cleanup_or_next([] {
switch_spacetime_to(true);
});
@ -176,6 +182,27 @@ void default_settings() {
lps_add(lps_relhell_ads_spacetime, slr::range_z, 2.);
}
void gamedata(hr::gamedata* gd) {
gd->store(history);
gd->store(ci_at);
gd->store(rocks);
gd->store(main_rock);
gd->store(ship_pt);
gd->store(view_pt);
gd->store(invincibility_pt);
gd->store(current);
gd->store(current_ship);
gd->store(vctr);
gd->store(new_vctr);
gd->store(vctr_ship);
gd->store(vctrV);
gd->store(new_vctrV);
gd->store(vctrV_ship);
gd->store(ang);
gd->store(paused);
gd->store(pdata);
}
void set_config() {
lps_enable(&lps_relhell);
enable_canvas();
@ -210,6 +237,7 @@ auto shot_hooks =
+ arg::add3("-ads-menu", [] { set_config(); pushScreen(pick_the_game); })
+ arg::add3("-ads-scale", [] { arg::shift(); ld s = arg::argf(); change_scale(s); })
+ arg::add3("-ads-restart", restart)
+ addHook(hooks_gamedata, 500, gamedata)
+ addHook(hooks_configfile, 100, [] {
param_f(ads_how_much_invincibility, "ads_invinc")
-> editable(0, TAU, TAU/4, "AdS invincibility time", "How long does the period of invincibility after crashing last, in absolute units.", 'i');

View File

@ -719,6 +719,14 @@ void ds_restart() {
init_rsrc();
}
void run_ds_game_hooks() {
rogueviz::rv_hook(hooks_frame, 100, view_ds_game);
rogueviz::rv_hook(shmup::hooks_turn, 0, ds_turn);
rogueviz::rv_hook(hooks_prestats, 100, display_rsrc);
rogueviz::rv_hook(hooks_handleKey, 150, handleKey);
rogueviz::rv_hook(anims::hooks_anim, 100, replay_animation);
}
void run_ds_game() {
stop_game();
@ -730,12 +738,10 @@ void run_ds_game() {
ds_restart();
rogueviz::rv_hook(hooks_frame, 100, view_ds_game);
rogueviz::rv_hook(shmup::hooks_turn, 0, ds_turn);
rogueviz::rv_hook(hooks_prestats, 100, display_rsrc);
rogueviz::rv_hook(hooks_handleKey, 0, handleKey);
rogueviz::rv_hook(anims::hooks_anim, 100, replay_animation);
run_ds_game_hooks();
}
void add_ds_cleanup() {
rogueviz::on_cleanup_or_next([] {
main_rock = nullptr;
});

View File

@ -125,8 +125,10 @@ void reset_textures();
void ds_restart();
void run_ads_game_std();
void add_ads_cleanup();
void run_ds_game();
void run_ds_game_std();
void add_ds_cleanup();
/** in the replay mode */
bool rev_replay;

View File

@ -226,13 +226,13 @@ void pick_the_game() {
dialog::addBreak(200);
dialog::addBigItem("anti-de Sitter space", '1');
dialog::add_action([] { popScreen(); run_ads_game_std(); clearMessages(); });
dialog::add_action([] { popScreen(); run_ads_game_std(); add_ads_cleanup(); clearMessages(); });
dialog::addInfo(XLAT("shoot asteroids, mine resources, collect gold"));
dialog::addBreak(100);
dialog::addBigItem("de Sitter space", '2');
dialog::add_action([] { popScreen(); run_ds_game_std(); clearMessages(); });
dialog::add_action([] { popScreen(); run_ds_game_std(); add_ds_cleanup(); clearMessages(); });
dialog::addInfo(XLAT("avoid energy balls, but do not let the main star run away!"));
dialog::addBreak(100);