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added the new monsters to killtable
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@ -56,6 +56,7 @@ int* killtable[] = {
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&kills[moMonk], &kills[moCrusher], &kills[moHexDemon], &kills[moAltDemon], &kills[moPair],
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&kills[moBrownBug], &kills[moAcidBird],
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&kills[moFallingDog], &kills[moVariantWarrior], &kills[moWestHawk],
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&kills[moPike], &kills[moRusalka], &kills[moFrog], &kills[moPhaser], &kills[moVaulter],
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NULL
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};
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