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fix unlock_all for land selection

This commit is contained in:
Zeno Rogue 2025-08-18 15:19:57 +02:00
parent 275fc7852d
commit 8ccfa9aad8

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@ -207,7 +207,7 @@ EX void ge_land_selection() {
dialog::lastItem().color = linf[l].color;
dialog::lastItem().value += validclasses[land_validity(l).quality_level];
dialog::add_action([l] {
if(landvisited[l]) dialog::do_if_confirmed(dual::mayboth([l] {
if(landvisited[l] || unlock_all) dialog::do_if_confirmed(dual::mayboth([l] {
stop_game_and_switch_mode(tactic::on ? rg::tactic : rg::nothing);
firstland = specialland = l;
if(l == laCanvas || l == laAsteroids || (land_validity(l).flags & lv::switch_to_single))