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fix unlock_all for land selection
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@ -207,7 +207,7 @@ EX void ge_land_selection() {
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dialog::lastItem().color = linf[l].color;
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dialog::lastItem().value += validclasses[land_validity(l).quality_level];
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dialog::add_action([l] {
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if(landvisited[l]) dialog::do_if_confirmed(dual::mayboth([l] {
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if(landvisited[l] || unlock_all) dialog::do_if_confirmed(dual::mayboth([l] {
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stop_game_and_switch_mode(tactic::on ? rg::tactic : rg::nothing);
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firstland = specialland = l;
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if(l == laCanvas || l == laAsteroids || (land_validity(l).flags & lv::switch_to_single))
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