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solv:: fixup to ilocal_perspective removal, to work in mdPerspective too
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29
graph.cpp
29
graph.cpp
@@ -5009,6 +5009,8 @@ void drawcell_in_radar(cell *c, transmatrix V) {
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}
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#endif
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transmatrix ilocal_perspective;
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void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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PROD( if(product::pmap) { product::drawcell_stack(c, V, spinv, mirrored); return; } )
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@@ -5966,23 +5968,25 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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int d = (wcol & 0xF0F0F0) >> 4;
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hyperpoint h; if(sol) { if(pmodel == mdSolPerspective) h = tC0(V); else h = ilocal_perspective * tC0(V); }
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for(int a=0; a<c->type; a++)
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if(c->move(a) && !isWall3(c->move(a), dummy)) {
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if(pmodel == mdPerspective && !sphere && !quotient && !sol && !penrose) {
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if(pmodel == mdPerspective && !sphere && !quotient && !penrose && !sol) {
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if(a < 4 && among(geometry, gHoroTris, gBinary3) && celldistAlt(c) >= celldistAlt(viewctr.at->c7)) continue;
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else if(a < 2 && among(geometry, gHoroRec) && celldistAlt(c) >= celldistAlt(viewctr.at->c7)) continue;
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else if(c->move(a)->master->distance > c->master->distance && c->master->distance > viewctr.at->distance && !quotient) continue;
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}
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if(sol && in_perspective()) {
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else if(sol && in_perspective()) {
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ld b = vid.binary_width * log(2) / 2;
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const ld l = log(2) / 2;
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switch(a) {
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case 0: if(V[0][3] >= b) continue; break;
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case 1: if(V[1][3] >= b) continue; break;
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case 2: case 3: if (pmodel == mdPerspective && V[2][3] >= l) continue; break;
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case 4: if(V[0][3] <= -b) continue; break;
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case 5: if(V[1][3] <= -b) continue; break;
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case 6: case 7: if (pmodel == mdPerspective && V[2][3] <= -l) continue; break;
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case 0: if(h[0] >= b) continue; break;
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case 1: if(h[1] >= b) continue; break;
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case 2: case 3: if (pmodel == mdPerspective && h[2] >= l) continue; break;
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case 4: if(h[0] <= -b) continue; break;
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case 5: if(h[1] <= -b) continue; break;
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case 6: case 7: if (pmodel == mdPerspective && h[2] <= -l) continue; break;
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}
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}
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if(qfi.fshape && wmescher) {
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@@ -7113,6 +7117,15 @@ void make_actual_view() {
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actual_view_transform = sphereflip;
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if(vid.yshift && WDIM == 2) actual_view_transform = ypush(vid.yshift) * actual_view_transform;
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#if MAXMDIM >= 4
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if(sol) {
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transmatrix T = eupush( tC0(inverse(View)) );
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solv::local_perspective = View * T;
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if(pmodel == mdSolPerspective) {
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actual_view_transform = inverse(solv::local_perspective) * actual_view_transform;
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return;
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}
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else ilocal_perspective = inverse(solv::local_perspective);
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}
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if(GDIM == 3) {
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ld max = WDIM == 2 ? vid.camera : vid.yshift;
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if(max)
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