Orb of Choice now works with Orb of Safety
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game.cpp
4
game.cpp
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@ -266,6 +266,10 @@ EX void activateSafety(eLand l) {
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save_turns = turncount;
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save_turns = turncount;
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}
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}
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#endif
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#endif
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if(items[itOrbChoice]) {
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items[itOrbChoice] = 0;
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cwt.at->item = itOrbSafety;
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}
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}
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}
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EX void placeGolem(cell *on, cell *moveto, eMonster m) {
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EX void placeGolem(cell *on, cell *moveto, eMonster m) {
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