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nilv:: Nil shader, and improved geodesics

This commit is contained in:
Zeno Rogue
2019-08-06 20:55:41 +02:00
parent 9350053c49
commit 8ac64fc2a0
7 changed files with 68 additions and 35 deletions

View File

@@ -4038,7 +4038,7 @@ namespace glhr {
enum class shader_projection { standard, band, halfplane, standardH3, standardR3,
standardS30, standardS31, standardS32, standardS33,
ball, halfplane3, band3, flatten, standardSolv,
ball, halfplane3, band3, flatten, standardSolv, standardNil,
MAX
};
@@ -5663,6 +5663,7 @@ namespace solv {
namespace nilv {
extern string nilshader;
extern array<vector<hyperpoint>, 22> facevertices;
void software_renderer(dqi_poly *p);
}