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nilv:: Nil shader, and improved geodesics
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3
hyper.h
3
hyper.h
@@ -4038,7 +4038,7 @@ namespace glhr {
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enum class shader_projection { standard, band, halfplane, standardH3, standardR3,
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standardS30, standardS31, standardS32, standardS33,
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ball, halfplane3, band3, flatten, standardSolv,
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ball, halfplane3, band3, flatten, standardSolv, standardNil,
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MAX
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};
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@@ -5663,6 +5663,7 @@ namespace solv {
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namespace nilv {
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extern string nilshader;
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extern array<vector<hyperpoint>, 22> facevertices;
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void software_renderer(dqi_poly *p);
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}
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