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correct text handling in SDL2

This commit is contained in:
Zeno Rogue
2024-06-28 12:20:26 +02:00
parent 920ed4bb86
commit 8a45b7e1e7
5 changed files with 74 additions and 11 deletions

View File

@@ -5925,10 +5925,7 @@ EX void drawscreen() {
mouseovers = " ";
cmode = 0;
keyhandler = [] (int sym, int uni) {};
#if CAP_SDL
joyhandler = [] (SDL_Event& ev) { return false; };
#endif
reset_handlers();
if(!isize(screens)) pushScreen(normalscreen);
screens.back()();