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https://github.com/zenorogue/hyperrogue.git
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correct text handling in SDL2
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parent
920ed4bb86
commit
8a45b7e1e7
@ -1520,6 +1520,7 @@ EX void show() {
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dialog::addBack();
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dialog::display();
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se.handle_textinput();
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keyhandler = [] (int sym, int uni) {
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if(symbol_editing && sym == SDLK_RETURN) sym = uni = '/';
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dialog::handleNavigation(sym, uni);
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@ -89,7 +89,7 @@ EX unsigned backcolor = 0;
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EX unsigned bordcolor = 0;
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EX unsigned forecolor = 0xFFFFFF;
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int utfsize(char c) {
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EX int utfsize(char c) {
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unsigned char cu = c;
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if(cu < 128) return 1;
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if(cu < 224) return 2;
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@ -97,6 +97,13 @@ int utfsize(char c) {
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return 4;
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}
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EX int utfsize_before(const string& s, int pos) {
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if(!pos) return 0;
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int npos = pos - 1;
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while(npos && ((unsigned char)s[npos]) >= 128 && ((unsigned char)s[npos]) < 192) npos--;
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return pos - npos;
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}
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EX int get_sightrange() { return getDistLimit() + sightrange_bonus; }
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EX int get_sightrange_ambush() {
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20
control.cpp
20
control.cpp
@ -32,6 +32,19 @@ EX int slider_x;
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EX function <void(int sym, int uni)> keyhandler = [] (int sym, int uni) {};
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EX function <bool(SDL_Event &ev)> joyhandler = [] (SDL_Event &ev) {return false;};
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#if CAP_SDL2
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EX void ignore_text(const SDL_TextInputEvent&) {}
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EX function <void(const SDL_TextInputEvent&)> texthandler = ignore_text;
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#endif
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EX void reset_handlers() {
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keyhandler = [] (int sym, int uni) {};
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joyhandler = [] (SDL_Event &ev) {return false;};
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#if CAP_SDL2
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texthandler = ignore_text;
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#endif
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}
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#if HDR
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// what part of the compass does 'skip turn'
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static constexpr auto SKIPFAC = .4;
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@ -1162,6 +1175,12 @@ EX void handle_event(SDL_Event& ev) {
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}
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}
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#if CAP_SDL2
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if(ev.type == SDL_TEXTINPUT) {
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texthandler(ev.text);
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}
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#endif
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dialog::handleZooming(ev);
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if(sym == SDLK_F1 && normal && playermoved)
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@ -1318,6 +1337,7 @@ EX void handle_event(SDL_Event& ev) {
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if(sym || uni) {
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if(need_refresh) {
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just_refreshing = true;
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reset_handlers();
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screens.back()();
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just_refreshing = false;
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}
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50
dialogs.cpp
50
dialogs.cpp
@ -1443,16 +1443,26 @@ EX namespace dialog {
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}
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display();
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#if CAP_SDL2
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texthandler = [&ne] (const SDL_TextInputEvent& ev) {
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if(key_actions.count(ev.text[0])) return;
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ne.s += ev.text;
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ne.apply_edit();
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};
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#endif
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keyhandler = [this, &ne] (int sym, int uni) {
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handleNavigation(sym, uni);
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if((uni >= '0' && uni <= '9') || among(uni, '.', '+', '-', '*', '/', '^', '(', ')', ',', '|', 3) || (uni >= 'a' && uni <= 'z')) {
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#if !CAP_SDL2
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if(uni == 3) ne.s += "pi";
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else ne.s += uni;
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apply_edit();
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#endif
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}
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else if(uni == '\b' || uni == '\t') {
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ne.s = ne.s. substr(0, isize(ne.s)-1);
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ne.s = ne.s. substr(0, isize(ne.s)-utfsize_before(ne.s, isize(ne.s)));
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sscanf(ne.s.c_str(), LDF, ne.editwhat);
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apply_edit();
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}
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@ -1770,6 +1780,13 @@ EX namespace dialog {
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dialog::addItem("cancel", SDLK_ESCAPE);
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dialog::display();
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#if CAP_SDL2
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texthandler = [this] (const SDL_TextInputEvent& ev) {
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int i = isize(*cfileptr) - (editext?0:4);
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cfileptr->insert(i, ev.text);
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};
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#endif
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keyhandler = handleKeyFile;
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}
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@ -1786,15 +1803,18 @@ EX namespace dialog {
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if(ac) popScreen();
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}
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else if(sym == SDLK_BACKSPACE && i) {
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s.erase(i-1, 1);
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int len = utfsize_before(s, i);
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s.erase(i-len, len);
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highlight_text = "//missing";
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list_skip = 0;
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}
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#if !CAP_SDL2
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else if(uni >= 32 && uni < 127) {
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s.insert(i, s0 + char(uni));
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highlight_text = "//missing";
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list_skip = 0;
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}
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#endif
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return;
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}
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@ -1880,6 +1900,7 @@ EX namespace dialog {
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void draw() override;
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void start_editing(string& s);
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bool handle_edit_string(int sym, int uni, function<string(int, int)> checker = editchecker);
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void handle_textinput();
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};
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#endif
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@ -1899,25 +1920,40 @@ EX namespace dialog {
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bool string_dialog::handle_edit_string(int sym, int uni, function<string(int, int)> checker) {
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auto& es = *edited_string;
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string u2;
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if(DKEY == SDLK_LEFT) editpos--;
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else if(DKEY == SDLK_RIGHT) editpos++;
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if(DKEY == SDLK_LEFT) editpos -= utfsize_before(es, editpos);
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else if(DKEY == SDLK_RIGHT) editpos += utfsize(es[editpos]);
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else if(uni == 8) {
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if(editpos == 0) return true;
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es.replace(editpos-1, 1, "");
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editpos--;
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int len = utfsize_before(es, editpos);
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es.replace(editpos-len, len, "");
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editpos -= len;
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if(reaction) reaction();
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}
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else if((u2 = checker(sym, uni)) != "") {
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#if !CAP_SDL2
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for(char c: u2) {
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es.insert(editpos, 1, c);
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editpos ++;
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}
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#endif
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if(reaction) reaction();
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}
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else return false;
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return true;
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}
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void string_dialog::handle_textinput() {
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#if CAP_SDL2
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texthandler = [this] (const SDL_TextInputEvent& ev) {
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auto& es = *edited_string;
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string txt = ev.text;
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es.insert(editpos, txt);
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editpos += isize(txt);
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if(reaction) reaction();
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};
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#endif
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}
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void string_dialog::draw() {
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cmode = sm::NUMBER | dialogflags;
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gamescreen();
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@ -1942,6 +1978,8 @@ EX namespace dialog {
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if(handle_edit_string(sym, uni)) ;
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else if(doexiton(sym, uni)) popfinal();
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};
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handle_textinput();
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}
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EX void edit_string(string& s, string title, string help) {
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