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2D3D:: better stars
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2
hyper.h
2
hyper.h
@@ -4467,6 +4467,7 @@ hpcshape
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void prepare_usershapes();
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void hpcpush(hyperpoint h);
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void hpcsquare(hyperpoint h1, hyperpoint h2, hyperpoint h3, hyperpoint h4);
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void chasmifyPoly(double fac, double fac2, int k);
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void shift(hpcshape& sh, double dx, double dy, double dz);
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void initPolyForGL();
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@@ -4522,6 +4523,7 @@ hpcshape
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void slimetriangle(hyperpoint a, hyperpoint b, hyperpoint c, ld rad, int lev);
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void balltriangle(hyperpoint a, hyperpoint b, hyperpoint c, ld rad, int lev);
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void make_ball(hpcshape& sh, ld rad, int lev);
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void make_star(hpcshape& sh, ld rad);
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void adjust_eye(hpcshape& eye, hpcshape head, ld shift_eye, ld shift_head, int q, ld zoom=1);
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void shift_last_straight(ld z);
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void queueball(const transmatrix& V, ld rad, color_t col, eItem what);
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