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	2d3d:: no more mirror markers
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		| @@ -2428,7 +2428,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col) { | ||||
|       if(mirr) Vs = Vs * Mirror; | ||||
|       if(inmirrorcount&1) mirr = !mirr; | ||||
|       col = mirrorcolor(geometry == gElliptic ? det(Vs) < 0 : mirr); | ||||
|       if(!mouseout() && !nospins) { | ||||
|       if(!mouseout() && !nospins && GDIM == 2) { | ||||
|         hyperpoint P2 = Vs * inverse(cwtV) * mouseh; | ||||
|         queuechr(P2, 10, 'x', 0xFF00); | ||||
|         }      | ||||
|   | ||||
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