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ASCII displayed for terracotta warriors in the ASCII mode
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@ -991,6 +991,10 @@ void humanoid_eyes(const shiftmatrix& V, color_t ecol, color_t hcol = skincolor)
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}
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EX void drawTerraWarrior(const shiftmatrix& V, int t, int hp, double footphase) {
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EX void drawTerraWarrior(const shiftmatrix& V, int t, int hp, double footphase) {
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if(!mmmon) {
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draw_ascii(V, 'T', gradient(0x202020, 0xFFFFFF, 0, t, 6), 1.5);
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return;
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}
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ShadowV(V, cgi.shPBody);
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ShadowV(V, cgi.shPBody);
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color_t col = linf[laTerracotta].color;
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color_t col = linf[laTerracotta].color;
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int bcol = darkena(false ? 0xC0B23E : col, 0, 0xFF);
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int bcol = darkena(false ? 0xC0B23E : col, 0, 0xFF);
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