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3d:: fixed the pmodel used for creating floor textures
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@ -798,6 +798,7 @@ const int FLOORTEXTURESIZE = 4096;
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void make_floor_textures() {
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if(1) {
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dynamicval<eGeometry> g(geometry, gEuclidSquare);
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dynamicval<eModel> gm(pmodel, mdDisk);
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dynamicval<eVariation> va(variation, eVariation::pure);
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dynamicval<bool> hq(inHighQual, true);
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