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ru:: axe weapon
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@@ -133,7 +133,7 @@ void stat_screen(bool editable) {
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cmode = mode::playing;
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switch(m.profession) {
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case stat::str:
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find_power("dagger").gain(1, 1); // no axe yet
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find_power("axe").gain(1, 1);
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break;
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case stat::con:
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find_power("polymorph").gain(1, 1).flags |= IDENTIFIED | PARTIAL;
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