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ru:: axe weapon
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parent
283ceab505
commit
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@ -228,7 +228,7 @@ struct entity {
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data get_dat();
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struct bbox get_pixel_bbox_at(xy);
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struct bbox get_pixel_bbox_at(xy, ld scalex = 1, ld scaley = 1);
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struct bbox get_pixel_bbox() { return get_pixel_bbox_at(where); }
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virtual double grav() { return 0.1; }
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@ -299,12 +299,22 @@ struct statdata {
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vector<tuple<power*, mod, int>> mods;
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};
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using boxfun = hr::function<bbox(int)>;
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struct effect {
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power *p;
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int attack_facing;
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int attack_when;
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boxfun f;
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};
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struct man : public entity {
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int facing;
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int attack_facing;
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int attack_when;
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int on_floor_when;
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entity *morphed = nullptr;
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vector<effect> effects;
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int last_action;
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@ -349,6 +359,7 @@ struct man : public entity {
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addMessage("OUCH! These spikes hurt!");
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}
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void launch_attack(power *p, int fac, boxfun f);
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};
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extern man m;
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@ -2,15 +2,18 @@ namespace rogue_unlike {
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man m;
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bbox entity::get_pixel_bbox_at(xy p) {
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bbox entity::get_pixel_bbox_at(xy p, ld scalex, ld scaley) {
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bbox b;
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double d = get_scale_at(p.y);
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ld dx = d * scalex;
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ld dy = d * scaley;
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double man_x = siz().x;
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double man_y = siz().y;
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b.minx = p.x - man_x * d / 2;
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b.maxx = p.x + man_x * d / 2 + 1;
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b.miny = p.y - man_y * d / 2;
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b.maxy = p.y + man_y * d / 2 + 1;
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b.minx = p.x - man_x * dx / 2;
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b.maxx = p.x + man_x * dx / 2 + 1;
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b.miny = p.y - man_y * dy / 2;
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b.maxy = p.y + man_y * dy / 2 + 1;
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if(ldebug) println(hlog, tie(man_x, man_y, d));
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return b;
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}
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@ -101,4 +101,42 @@ void revert_all(revert_stack& s) {
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while(!s.empty()) { s.back()(); s.pop_back(); }
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}
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void man::launch_attack(power *p, int fac, boxfun f) {
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effects.emplace_back();
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auto& e = effects.back();
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e.p = p;
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e.attack_facing = fac;
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e.attack_when = gframeid;
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e.f = f;
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auto pb = f(0);
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auto bb = pixel_to_block(pb);
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for(auto& e: current_room->entities)
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if(e->existing && intersect(e->get_pixel_bbox(), pb)) {
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int sav = e->invinc_end;
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e->attacked((m.current.stats[stat::str] + 1) * 3 / 2);
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for(auto& [m, qty]: p->mods) {
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if(m == mod::burning) { e->invinc_end = sav; e->attacked(qty); }
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if(m == mod::freezing) { e->invinc_end = sav; e->attacked(qty); }
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}
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}
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for(int y=bb.miny; y<bb.maxy; y++)
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for(int x=bb.minx; x<bb.maxx; x++) {
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int b = current_room->at(x, y);
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if(b == wDoor) {
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current_room->replace_block_frev(x, y, wSmashedDoor);
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addMessage("You smash the door!");
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}
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for(auto& [m, qty]: p->mods) {
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if(m == mod::burning && b == wWoodWall) {
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current_room->replace_block_frev(x, y, wAir);
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addMessage("You burn the wall!");
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}
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if(m == mod::freezing && b == wWater) {
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current_room->replace_block_frev(x, y, wFrozen);
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addMessage("You freeze the water!");
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}
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}
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}
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}
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}
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@ -317,36 +317,17 @@ void gen_powers() {
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")", 0xFFFFFFFF,
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[] (data& d) {
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if(d.keystate != 1) return;
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m.attack_facing = m.facing; m.attack_when = gframeid;
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auto pb = m.get_pixel_bbox_at(xy{m.where.x + m.attack_facing * m.dsiz().x, m.where.y});
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auto bb = pixel_to_block(pb);
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for(auto& e: current_room->entities)
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if(e->existing && intersect(e->get_pixel_bbox(), pb)) {
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int sav = e->invinc_end;
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e->attacked((m.current.stats[stat::str] + 1) * 3 / 2);
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for(auto& [m, qty]: d.p->mods) {
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if(m == mod::burning) { e->invinc_end = sav; e->attacked(qty); }
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if(m == mod::freezing) { e->invinc_end = sav; e->attacked(qty); }
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}
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}
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for(int y=bb.miny; y<bb.maxy; y++)
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for(int x=bb.minx; x<bb.maxx; x++) {
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int b = current_room->at(x, y);
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if(b == wDoor) {
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current_room->replace_block_frev(x, y, wSmashedDoor);
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addMessage("You smash the door!");
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}
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for(auto& [m, qty]: d.p->mods) {
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if(m == mod::burning && b == wWoodWall) {
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current_room->replace_block_frev(x, y, wAir);
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addMessage("You burn the wall!");
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}
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if(m == mod::freezing && b == wWater) {
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current_room->replace_block_frev(x, y, wFrozen);
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addMessage("You freeze the water!");
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}
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}
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}
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for(auto fac: {1, -1})
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m.launch_attack(d.p, fac, [fac] (int t) { return m.get_pixel_bbox_at(xy{m.where.x + fac * (1-0.01 * t) * m.dsiz().x, m.where.y}); });
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}).be_weapon(),
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gen_power('x', "axe",
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"This axe is very sharp and strong! It could even destroy heavy doors.",
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")", 0xFFFFFFFF,
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[] (data& d) {
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if(d.keystate != 1) return;
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int fac = m.facing;
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m.launch_attack(d.p, fac, [fac] (int t) { return m.get_pixel_bbox_at(xy{m.where.x + fac * (1-0.01 * t) * m.dsiz().x, m.where.y}, 2, 2); });
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}).be_weapon(),
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gen_power('o', "strange blue crystal ball", "You feel an urge to look into it.",
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@ -245,19 +245,24 @@ void entity::draw() {
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void man::draw() {
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entity::draw();
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ld t = gframeid - attack_when;
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if(t < 50) {
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auto af = attack_facing * (1 - t * 0.01);
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auto ds = dsiz();
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auto col = find_power("dagger").get_color();
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auto& alpha = part(col, 0);
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alpha = max<int> (0, alpha - 5 * t);
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asciiletter(
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where.x + af * ds.x - ds.x/2, where.y - ds.y/2,
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where.x + af * ds.x + ds.x/2, where.y + ds.y/2,
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attack_facing == -1 ? "(" : ")", col
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);
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auto efs = effects.begin();
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for(auto& e: effects) {
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ld t = gframeid - e.attack_when;
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if(t < 50) {
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auto col = find_power("dagger").get_color();
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auto& alpha = part(col, 0);
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alpha = max<int> (0, alpha - 5 * t);
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auto box = e.f(t);
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asciiletter(
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box.minx, box.miny, // where.x + af * ds.x - ds.x/2, where.y - ds.y/2,
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box.maxx, box.maxy, // where.x + af * ds.x + ds.x/2, where.y + ds.y/2,
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e.attack_facing == -1 ? "(" : ")", col
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);
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*(efs++) = e;
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}
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}
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effects.resize(efs - effects.begin());
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}
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void render_room_objects(room *r) {
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@ -133,7 +133,7 @@ void stat_screen(bool editable) {
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cmode = mode::playing;
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switch(m.profession) {
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case stat::str:
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find_power("dagger").gain(1, 1); // no axe yet
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find_power("axe").gain(1, 1);
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break;
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case stat::con:
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find_power("polymorph").gain(1, 1).flags |= IDENTIFIED | PARTIAL;
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