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ru:: axe weapon
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@@ -317,36 +317,17 @@ void gen_powers() {
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")", 0xFFFFFFFF,
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[] (data& d) {
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if(d.keystate != 1) return;
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m.attack_facing = m.facing; m.attack_when = gframeid;
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auto pb = m.get_pixel_bbox_at(xy{m.where.x + m.attack_facing * m.dsiz().x, m.where.y});
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auto bb = pixel_to_block(pb);
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for(auto& e: current_room->entities)
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if(e->existing && intersect(e->get_pixel_bbox(), pb)) {
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int sav = e->invinc_end;
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e->attacked((m.current.stats[stat::str] + 1) * 3 / 2);
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for(auto& [m, qty]: d.p->mods) {
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if(m == mod::burning) { e->invinc_end = sav; e->attacked(qty); }
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if(m == mod::freezing) { e->invinc_end = sav; e->attacked(qty); }
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}
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}
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for(int y=bb.miny; y<bb.maxy; y++)
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for(int x=bb.minx; x<bb.maxx; x++) {
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int b = current_room->at(x, y);
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if(b == wDoor) {
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current_room->replace_block_frev(x, y, wSmashedDoor);
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addMessage("You smash the door!");
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}
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for(auto& [m, qty]: d.p->mods) {
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if(m == mod::burning && b == wWoodWall) {
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current_room->replace_block_frev(x, y, wAir);
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addMessage("You burn the wall!");
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}
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if(m == mod::freezing && b == wWater) {
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current_room->replace_block_frev(x, y, wFrozen);
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addMessage("You freeze the water!");
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}
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}
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}
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for(auto fac: {1, -1})
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m.launch_attack(d.p, fac, [fac] (int t) { return m.get_pixel_bbox_at(xy{m.where.x + fac * (1-0.01 * t) * m.dsiz().x, m.where.y}); });
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}).be_weapon(),
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gen_power('x', "axe",
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"This axe is very sharp and strong! It could even destroy heavy doors.",
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")", 0xFFFFFFFF,
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[] (data& d) {
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if(d.keystate != 1) return;
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int fac = m.facing;
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m.launch_attack(d.p, fac, [fac] (int t) { return m.get_pixel_bbox_at(xy{m.where.x + fac * (1-0.01 * t) * m.dsiz().x, m.where.y}, 2, 2); });
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}).be_weapon(),
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gen_power('o', "strange blue crystal ball", "You feel an urge to look into it.",
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