This commit is contained in:
Zeno Rogue 2019-12-27 12:51:07 +01:00
parent 1cfeba9666
commit 87933c6487
2 changed files with 27 additions and 2 deletions

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@ -3697,3 +3697,28 @@ Other:
- fixed facing in 3D Euclidean
- alternative vector graphics styles (see the 'line width' setting in graphics)
- improved CA simulator (Moore neighborhoods, works with the new geometries with large numbers of adjacent cells)
2019-12-27 12:43 Version 11.2p aka 'the Happy Woodcutter':
Gameplay and interface:
- fixed turn-based multiplayer
- Mutant Ivy in the Clearing now regrows even if it is offscreen
- floating bubbles are now shown when fighting Ivy/Demons or collecting treasures
- the (approximate) number of Mutant Ivy leaves killed is now computed (do not worry, these 125986129812649812649531688516982685965129215 leaves you have cut will regrow quickly)
- the tree walls of the Clearing are strengthened (no more Ivies and Trolls cross them)
- improved (old style) joystick handling: the input is smoothened for more accuracy; if you move a stick then press a button to move, you will no longer move again when the stick moves back to neutral position
- fixed the line animation (the screen no longer jumps during the animation; the history/spiral is now rendered correctly; long bands are now rendered correctly when using band GLSL shader or when the model orientation is changed)
Geometries:
- a conformal mapping is now used when doing Hypersian Rug in a torus
- adjacency rule now affects not only the Minefield and CA but various kinds of environmental effects (slime spill, electrical conductivity, heat conductivity, fire spread, livingwall CA)
- improved bitruncated {4,4}: fixed distance and coordinate calculation, simpler floor in gravity lands (number of cells in distance and Free Fall work now)
- a new 'geometry' which loads arbitrary tessellations defined in files (currently only for 2D geometries)
- auto-rotation (in gravity lands etc.) now works better, and it works in Euclidean
- a new geometry: {4,oo}
- performing product on Catalan tilings no longer forgets about the 'dual' variation
- fixed some incorrect/irrelevant information displayed in 'geometry experiment' menu
- when in Euclidean geometries, keys 123 now automatically adjust the scale
- fixed straight lines that were too long being displayed as straight lines (even if not in Klein model); also improved the precision of the long grid lines
- land distance shows the correct values in equidistant-based lands in Euclidean

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "11.2o"
#define VERNUM_HEX 0xA80F
#define VER "11.2p"
#define VERNUM_HEX 0xA810
#include "sysconfig.h"