diff --git a/changelog.txt b/changelog.txt index d30640be..d70aaa1b 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3697,3 +3697,28 @@ Other: - fixed facing in 3D Euclidean - alternative vector graphics styles (see the 'line width' setting in graphics) - improved CA simulator (Moore neighborhoods, works with the new geometries with large numbers of adjacent cells) + +2019-12-27 12:43 Version 11.2p aka 'the Happy Woodcutter': + +Gameplay and interface: +- fixed turn-based multiplayer +- Mutant Ivy in the Clearing now regrows even if it is offscreen +- floating bubbles are now shown when fighting Ivy/Demons or collecting treasures +- the (approximate) number of Mutant Ivy leaves killed is now computed (do not worry, these 125986129812649812649531688516982685965129215 leaves you have cut will regrow quickly) +- the tree walls of the Clearing are strengthened (no more Ivies and Trolls cross them) +- improved (old style) joystick handling: the input is smoothened for more accuracy; if you move a stick then press a button to move, you will no longer move again when the stick moves back to neutral position +- fixed the line animation (the screen no longer jumps during the animation; the history/spiral is now rendered correctly; long bands are now rendered correctly when using band GLSL shader or when the model orientation is changed) + +Geometries: +- a conformal mapping is now used when doing Hypersian Rug in a torus +- adjacency rule now affects not only the Minefield and CA but various kinds of environmental effects (slime spill, electrical conductivity, heat conductivity, fire spread, livingwall CA) +- improved bitruncated {4,4}: fixed distance and coordinate calculation, simpler floor in gravity lands (number of cells in distance and Free Fall work now) +- a new 'geometry' which loads arbitrary tessellations defined in files (currently only for 2D geometries) +- auto-rotation (in gravity lands etc.) now works better, and it works in Euclidean +- a new geometry: {4,oo} +- performing product on Catalan tilings no longer forgets about the 'dual' variation +- fixed some incorrect/irrelevant information displayed in 'geometry experiment' menu +- when in Euclidean geometries, keys 123 now automatically adjust the scale +- fixed straight lines that were too long being displayed as straight lines (even if not in Klein model); also improved the precision of the long grid lines +- land distance shows the correct values in equidistant-based lands in Euclidean + diff --git a/hyper.h b/hyper.h index 191e2f3c..b7cf4e59 100644 --- a/hyper.h +++ b/hyper.h @@ -13,8 +13,8 @@ #define _HYPER_H_ // version numbers -#define VER "11.2o" -#define VERNUM_HEX 0xA80F +#define VER "11.2p" +#define VERNUM_HEX 0xA810 #include "sysconfig.h"