prevented GPU glitches when rendering long bands

This commit is contained in:
Zeno Rogue 2022-09-14 21:56:02 +02:00
parent b6073679b2
commit 8715770649
1 changed files with 1 additions and 1 deletions

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@ -2781,7 +2781,7 @@ EX void optimize_shift(shiftpoint& h) {
}
EX void optimize_shift(shiftmatrix& T) {
if(((mdinf[pmodel].flags & mf::uses_bandshift) && T[LDIM][LDIM] > 1e6) || (sphere && pmodel == mdSpiral)) {
if(((mdinf[pmodel].flags & mf::uses_bandshift) && T[LDIM][LDIM] > 30) || (sphere && pmodel == mdSpiral)) {
T.T = spin(pconf.model_orientation * degree) * T.T;
hyperpoint H = tC0(T.T);
find_zlev(H);