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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-09-18 17:59:38 +00:00

fixed the Nil raytracer to work with other values of model_used

This commit is contained in:
Zeno Rogue 2024-06-10 01:34:19 +02:00
parent 1e0f74262c
commit 86c4f18812

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@ -535,12 +535,33 @@ void raygen::move_forward() {
fsh +=
"mediump vec4 christoffel(mediump vec4 pos, mediump vec4 vel, mediump vec4 tra) {\n"
" mediump float x = pos.x;\n"
" const float mu = " + to_glsl((1-nilv::model_used)/2) + ";\n"
" pos[2] += pos[0] * pos[1] * mu;\n"
" vel[2] += (pos[0] * vel[1] + pos[1] * vel[0]) * mu;\n"
" tra[2] += (pos[0] * tra[1] + pos[1] * tra[0]) * mu;\n"
" vec4 res = vec4(x*vel.y*tra.y - 0.5*dot(vel.yz,tra.zy), -.5*x*dot(vel.yx,tra.xy) + .5 * dot(vel.zx,tra.xz), -.5*(x*x-1.)*dot(vel.yx,tra.xy)+.5*x*dot(vel.zx,tra.xz), 0.);\n"
" res[2] -= (pos[0] * res[1] + vel[0] * vel[1] + pos[2] * res[0]) * mu;\n"
" mediump float y = pos.y;\n"
" const float mu = " + to_glsl(nilv::model_used) + ";\n"
" vec4 res; res.w = 0.;\n"
"res.x = 0."
" + vel.x * tra.y * ( y*(mu - 1.)/4. )"
" + vel.y * tra.x * ( y*(mu - 1.)/4. )"
" + vel.y * tra.y * ( x*(mu + 1.)/2. )"
" + vel.y * tra.z * ( -1./2. )"
" + vel.z * tra.y * ( -1./2. );"
"res.y = 0."
" + vel.x * tra.x * ( y*(1. - mu)/2. )"
" + vel.x * tra.y * ( -x*(mu + 1.)/4. )"
" + vel.x * tra.z * ( 1./2. )"
" + vel.y * tra.x * ( -x*(mu + 1.)/4. )"
" + vel.z * tra.x * ( 1./2. );"
"res.z = 0."
" + vel.x * tra.x * ( x*y*(1. - mu*mu)/4. )"
" + vel.x * tra.y * ( -mu*mu*x*x/8. + mu*mu*y*y/8. - mu*x*x/4. - mu*y*y/4. + mu/2. - x*x/8. + y*y/8. )"
" + vel.x * tra.z * ( x*(mu + 1.)/4. )"
" + vel.y * tra.x * ( -mu*mu*x*x/8. + mu*mu*y*y/8. - mu*x*x/4. - mu*y*y/4. + mu/2. - x*x/8. + y*y/8. )"
" + vel.y * tra.y * ( x*y*(mu*mu - 1.)/4. )"
" + vel.y * tra.z * ( y*(1. - mu)/4. )"
" + vel.z * tra.x * ( x*(mu + 1.)/4. )"
" + vel.z * tra.y * ( y*(1. - mu)/4. );"
" return res;\n"
" }\n";
use_christoffel = false;
@ -591,19 +612,24 @@ void raygen::move_forward() {
fmain +=
" dist = next < minstep ? 2.*next : next;\n";
if(nil && !use_christoffel) fsh +=
auto mu = to_glsl((1+nilv::model_used)/2);
auto comu = to_glsl((1-nilv::model_used)/2);
if(nil && !use_christoffel) {
fsh +=
"mediump vec4 translate(mediump vec4 a, mediump vec4 b) {\n"
"return vec4(a[0] + b[0], a[1] + b[1], a[2] + b[2] + a[0] * b[1], b[3]);\n"
"return vec4(a[0] + b[0], a[1] + b[1], a[2] + b[2] + a[0] * b[1] * "+mu+" - a[1] * b[0] * "+comu+", b[3]);\n"
"}\n"
"mediump vec4 translatev(mediump vec4 a, mediump vec4 t) {\n"
"return vec4(t[0], t[1], t[2] + a[0] * t[1], 0.);\n"
"return vec4(t[0], t[1], t[2] + a[0] * t[1] * "+mu+" - a[1] * t[0] * "+comu+", 0.);\n"
"}\n"
"mediump vec4 itranslate(mediump vec4 a, mediump vec4 b) {\n"
"return vec4(-a[0] + b[0], -a[1] + b[1], -a[2] + b[2] - a[0] * (b[1]-a[1]), b[3]);\n"
"return vec4(-a[0] + b[0], -a[1] + b[1], -a[2] + b[2] - a[0] * (b[1]-a[1]) * "+mu+" + a[1] * (b[0]-a[0]) * "+comu+", b[3]);\n"
"}\n"
"mediump vec4 itranslatev(mediump vec4 a, mediump vec4 t) {\n"
"return vec4(t[0], t[1], t[2] - a[0] * t[1], 0.);\n"
"return vec4(t[0], t[1], t[2] - a[0] * t[1] * "+mu+" + a[1] * t[0] * "+comu+", 0.);\n"
"}\n";
}
// if(nil) fmain += "tangent = translate(position, itranslate(position, tangent));\n";
@ -719,19 +745,20 @@ void raygen::move_forward() {
}
if(nil && !use_christoffel && !eyes) {
auto fixmod = "xp.z -= xp.x * xp.y * "+comu+"; xt.z -= (xp.x * xt.y + xp.y * xt.x) * "+comu+";\n";
fmain +=
"mediump vec4 xp, xt;\n"
"mediump vec4 back = itranslatev(position, tangent);\n"
"if(back.x == 0. && back.y == 0.) {\n"
" xp = vec4(0., 0., back.z*dist, 1.);\n"
" xt = back;\n"
" xt = back;\n" + fixmod +
" }\n"
"else if(abs(back.z) == 0.) {\n"
" xp = vec4(back.x*dist, back.y*dist, back.x*back.y*dist*dist/2., 1.);\n"
" xt = vec4(back.x, back.y, dist*back.x*back.y, 0.);\n"
" xt = vec4(back.x, back.y, dist*back.x*back.y, 0.);\n" + fixmod +
" }\n"
"else if(abs(back.z) < 1e-1) {\n"
// we use the midpoint method here, because the formulas below cause glitches due to mediump float precision
// We use the midpoint method here, because the formulas below cause glitches due to mediump float precision. Note: no fixmod!
" mediump vec4 acc = christoffel(vec4(0,0,0,1), back, back);\n"
" mediump vec4 pos2 = back * dist / 2.;\n"
" mediump vec4 tan2 = back + acc * dist / 2.;\n"
@ -748,8 +775,10 @@ void raygen::move_forward() {
"c*cos(alpha+w),"
"c*sin(alpha+w),"
"1. + c*c*2.*sin(w/2.)*sin(alpha+w)*cos(alpha+w/2.),"
"0.);\n"
" }\n"
"0.);\n" + fixmod +
" }\n";
fmain +=
"mediump vec4 nposition = translate(position, xp);\n";
}