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fixed changelog
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@ -4853,14 +4853,13 @@ Further improvements to the "3D style" (embed 2D in a 3D geometry) feature:
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- pure regular Euclidean hex/square tilings can now be embedded in Nil and Sol/NIH
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- binary tiling and similar can now be embedded in Nil and Sol/NIH
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- shmup should work now
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- fixed sky over irregular map
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- fixed slime size
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There are still some bugs to fix, but it should mostly work now. And there are more embeddings coming :)
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Other bugfixes:
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- fixed coloring of info items
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- fixed centering on reset
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- fixed shmup in embedded plane
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- disabling geodesic movement in Sol/Nil now also assumes that light moves along Lie lines, and shmup monsters move correctly too
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- fixed sky over irregular map
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- fixed slime size
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- fixed grid drawing for binary variants
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