This commit is contained in:
Zeno Rogue 2022-12-18 01:01:13 +01:00
parent 09ae23b310
commit 978d9d6eda
2 changed files with 23 additions and 2 deletions

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@ -4843,3 +4843,24 @@ Menu improvements:
- improved the display in OSM when using orb icons
- Give the Plane of Fire a redder floor than CR4 (thanks to jlm)
- Draw mimics with sword in left hand if PC's sword in left hand (thanks to jlm)
2022-12-18 00:59 Update 12.1g:
Further improvements to the "3D style" (embed 2D in a 3D geometry) feature:
- more intuitive settings
- kite-and-dart and tes should now work correctly
- Lower and Much Lower curvature settings are now respected even if it was already hyperbolic
- pure regular Euclidean hex/square tilings can now be embedded in Nil and Sol/NIH
- binary tiling and similar can now be embedded in Nil and Sol/NIH
- shmup should work now
There are still some bugs to fix, but it should mostly work now. And there are more embeddings coming :)
Other bugfixes:
- fixed coloring of info items
- fixed centering on reset
- fixed shmup in embedded plane
- disabling geodesic movement in Sol/Nil now also assumes that light moves along Lie lines, and shmup monsters move correctly too
- fixed sky over irregular map
- fixed slime size
- fixed grid drawing for binary variants

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "12.1f"
#define VERNUM_HEX 0xA926
#define VER "12.1g"
#define VERNUM_HEX 0xA927
#include "sysconfig.h"