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fixed changelog

This commit is contained in:
Zeno Rogue 2022-12-18 01:11:55 +01:00
parent 978d9d6eda
commit 868ffba2d4

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@ -4853,14 +4853,13 @@ Further improvements to the "3D style" (embed 2D in a 3D geometry) feature:
- pure regular Euclidean hex/square tilings can now be embedded in Nil and Sol/NIH - pure regular Euclidean hex/square tilings can now be embedded in Nil and Sol/NIH
- binary tiling and similar can now be embedded in Nil and Sol/NIH - binary tiling and similar can now be embedded in Nil and Sol/NIH
- shmup should work now - shmup should work now
- fixed sky over irregular map
- fixed slime size
There are still some bugs to fix, but it should mostly work now. And there are more embeddings coming :) There are still some bugs to fix, but it should mostly work now. And there are more embeddings coming :)
Other bugfixes: Other bugfixes:
- fixed coloring of info items - fixed coloring of info items
- fixed centering on reset - fixed centering on reset
- fixed shmup in embedded plane
- disabling geodesic movement in Sol/Nil now also assumes that light moves along Lie lines, and shmup monsters move correctly too - disabling geodesic movement in Sol/Nil now also assumes that light moves along Lie lines, and shmup monsters move correctly too
- fixed sky over irregular map
- fixed slime size
- fixed grid drawing for binary variants - fixed grid drawing for binary variants