mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2025-10-29 13:07:40 +00:00
ads-game:: speeds and acceleration are now given in absolute units (no dep on animperiod)
This commit is contained in:
@@ -3,17 +3,17 @@ namespace hr {
|
||||
namespace ads_game {
|
||||
|
||||
/** simulation speed */
|
||||
ld ads_simspeed = TAU;
|
||||
ld ds_simspeed = M_PI;
|
||||
ld ads_simspeed = TAU / 10;
|
||||
ld ds_simspeed = M_PI / 10;
|
||||
|
||||
#define DS_(x) (main_rock ? ds_##x : ads_##x)
|
||||
|
||||
/** by how much do WAS keys accelerate */
|
||||
ld ads_accel = 6;
|
||||
ld ds_accel = 15;
|
||||
ld ads_accel = 6 * ads_simspeed;
|
||||
ld ds_accel = 15 * ds_simspeed;
|
||||
|
||||
/** cursor movement speed while paused */
|
||||
ld pause_speed = 5;
|
||||
ld pause_speed = 0.5;
|
||||
|
||||
/** time unit for time display */
|
||||
ld ads_time_unit = TAU;
|
||||
|
||||
Reference in New Issue
Block a user