From 85816ca0bb210e52e11add91514cf956f7f25edd Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Thu, 29 Sep 2022 11:12:49 +0200 Subject: [PATCH] ads-game:: in ds, all objects have no black boundary to make them easier to recognize --- rogueviz/ads/ds-game.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/rogueviz/ads/ds-game.cpp b/rogueviz/ads/ds-game.cpp index d4220a04..e2bc233d 100644 --- a/rogueviz/ads/ds-game.cpp +++ b/rogueviz/ads/ds-game.cpp @@ -493,8 +493,7 @@ void view_ds_game() { if(area > 0) continue; for(auto p: rock.pts) curvepoint(p.h); - color_t out = rock.type == oResource ? 0xFF : rock.col; - queuecurve(shiftless(sphereflip), out, rock.col, obj_prio[rock.type]); + queuecurve(shiftless(sphereflip), rock.col, rock.col, obj_prio[rock.type]); if(view_proper_times && rock.type != oParticle) { ld t = rock.pt_main.shift;