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draw_sky disabled now also disables Euclidean sky
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sky.cpp
1
sky.cpp
@ -46,6 +46,7 @@ EX void prepare_sky() {
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if(euclid && !geom3::sph_in_euc()) {
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if(WDIM == 3 || GDIM == 2) return;
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if(no_wall_rendering) return;
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if(!draw_sky) return;
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shiftmatrix T = ggmatrix(currentmap->gamestart());
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T.T = gpushxto0(tC0(T.T)) * T.T;
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queuepoly(T, cgi.shEuclideanSky, 0x0044e4FF);
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