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draw_sky disabled now also disables Euclidean sky

This commit is contained in:
Zeno Rogue 2022-12-09 01:58:36 +01:00
parent 0570d3afee
commit 852dc94fad

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@ -46,6 +46,7 @@ EX void prepare_sky() {
if(euclid && !geom3::sph_in_euc()) {
if(WDIM == 3 || GDIM == 2) return;
if(no_wall_rendering) return;
if(!draw_sky) return;
shiftmatrix T = ggmatrix(currentmap->gamestart());
T.T = gpushxto0(tC0(T.T)) * T.T;
queuepoly(T, cgi.shEuclideanSky, 0x0044e4FF);