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ray:: trailing space
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@ -113,7 +113,7 @@ void enable_raycaster() {
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"uniform float uFovX, uFovY;\n"
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"varying vec4 at;\n"
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"void main() { \n"
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" gl_Position = aPosition; at = aPosition; \n"
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" gl_Position = aPosition; at = aPosition;\n"
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#if IN_ODS
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" at[0] *= PI; at[1] *= PI; \n"
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#else
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