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fixed hadoken missiles not displaying correctly in shmup 3D

This commit is contained in:
Zeno Rogue 2022-04-07 20:52:33 +02:00
parent ca0fc95a52
commit 82d9124d3f

View File

@ -3099,7 +3099,7 @@ bool celldrawer::draw_shmup_monster() {
else else
col = (minf[m->get_parenttype()].color << 8) | 0xFF; col = (minf[m->get_parenttype()].color << 8) | 0xFF;
if(getcs().charid >= 4) { if(getcs().charid >= 4) {
queuepoly(mmscale(view, 1.15), cgi.shPHead, col); queuepoly(GDIM == 3 ? mscale(view, cgi.BODY) : mmscale(view, 1.15), cgi.shPHead, col);
ShadowV(view, cgi.shPHead); ShadowV(view, cgi.shPHead);
} }
else if(peace::on) { else if(peace::on) {