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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-20 23:50:27 +00:00
This commit is contained in:
Zeno Rogue 2020-05-29 10:47:36 +02:00
parent e7a4c645b8
commit 823eb8ad79
2 changed files with 26 additions and 2 deletions

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@ -3969,3 +3969,27 @@ geometry:
- stretched spherical/SL2 geometry (raycaster only)
- 3D models were buggy in rotation spaces
2020-05-29 10:41 Update 11.3n:
new geometries:
- icosahedral hyperbolic honeycombs
- hyperbolic honeycombs with ultra-ideal vertices
- an option to truncae ultra-ideal vertices (both in 'real' and curvature-changed honeycombs)
new features:
- random pattern mode for Zebra, Wet and Frog
- record animations directly to a video file (currently only Linux 60fps using ffmpeg)
bugfixes:
- fixed freeze while drawing the sky in {n,infty} FPP
- fixed possible crash when doing 'underlying tree' in some geometries
- fixed some bugs when curvature-changing Euclidean geometry
- fixed the monster list in Snake Nest
- in checkerboard tessellations, the two-color distance shading in some lands is replaced with a three-color one
- added 'back' in quotient config
- fixed some patterns in Crystal bitruncated {6,4} (this also fixes incorrect tile graphics)
- fixed (horo)cycle-based lands in Euclidean
- fixed raycasting glitches in hyperbolic space
- fixed incorrect farlands generation in quotient geometries
- fixed incorrect wall shape in some geometries (e.g. Euclidean)
- fixed a bug in 16-cell

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "11.3m"
#define VERNUM_HEX 0xA82D
#define VER "11.3n"
#define VERNUM_HEX 0xA82E
#include "sysconfig.h"