From 823eb8ad790d1f8c6be53470bfb83afbc799a48e Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 29 May 2020 10:47:36 +0200 Subject: [PATCH] 11.3n --- changelog.txt | 24 ++++++++++++++++++++++++ hyper.h | 4 ++-- 2 files changed, 26 insertions(+), 2 deletions(-) diff --git a/changelog.txt b/changelog.txt index 53003a96..d6f492dd 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3969,3 +3969,27 @@ geometry: - stretched spherical/SL2 geometry (raycaster only) - 3D models were buggy in rotation spaces +2020-05-29 10:41 Update 11.3n: + +new geometries: +- icosahedral hyperbolic honeycombs +- hyperbolic honeycombs with ultra-ideal vertices +- an option to truncae ultra-ideal vertices (both in 'real' and curvature-changed honeycombs) + +new features: +- random pattern mode for Zebra, Wet and Frog +- record animations directly to a video file (currently only Linux 60fps using ffmpeg) + +bugfixes: +- fixed freeze while drawing the sky in {n,infty} FPP +- fixed possible crash when doing 'underlying tree' in some geometries +- fixed some bugs when curvature-changing Euclidean geometry +- fixed the monster list in Snake Nest +- in checkerboard tessellations, the two-color distance shading in some lands is replaced with a three-color one +- added 'back' in quotient config +- fixed some patterns in Crystal bitruncated {6,4} (this also fixes incorrect tile graphics) +- fixed (horo)cycle-based lands in Euclidean +- fixed raycasting glitches in hyperbolic space +- fixed incorrect farlands generation in quotient geometries +- fixed incorrect wall shape in some geometries (e.g. Euclidean) +- fixed a bug in 16-cell diff --git a/hyper.h b/hyper.h index caa78bb5..c7794afb 100644 --- a/hyper.h +++ b/hyper.h @@ -13,8 +13,8 @@ #define _HYPER_H_ // version numbers -#define VER "11.3m" -#define VERNUM_HEX 0xA82D +#define VER "11.3n" +#define VERNUM_HEX 0xA82E #include "sysconfig.h"