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11.3n
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@ -3969,3 +3969,27 @@ geometry:
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- stretched spherical/SL2 geometry (raycaster only)
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- stretched spherical/SL2 geometry (raycaster only)
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- 3D models were buggy in rotation spaces
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- 3D models were buggy in rotation spaces
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2020-05-29 10:41 Update 11.3n:
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new geometries:
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- icosahedral hyperbolic honeycombs
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- hyperbolic honeycombs with ultra-ideal vertices
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- an option to truncae ultra-ideal vertices (both in 'real' and curvature-changed honeycombs)
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new features:
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- random pattern mode for Zebra, Wet and Frog
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- record animations directly to a video file (currently only Linux 60fps using ffmpeg)
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bugfixes:
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- fixed freeze while drawing the sky in {n,infty} FPP
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- fixed possible crash when doing 'underlying tree' in some geometries
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- fixed some bugs when curvature-changing Euclidean geometry
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- fixed the monster list in Snake Nest
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- in checkerboard tessellations, the two-color distance shading in some lands is replaced with a three-color one
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- added 'back' in quotient config
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- fixed some patterns in Crystal bitruncated {6,4} (this also fixes incorrect tile graphics)
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- fixed (horo)cycle-based lands in Euclidean
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- fixed raycasting glitches in hyperbolic space
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- fixed incorrect farlands generation in quotient geometries
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- fixed incorrect wall shape in some geometries (e.g. Euclidean)
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- fixed a bug in 16-cell
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