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	11.3n
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		| @@ -3969,3 +3969,27 @@ geometry: | ||||
| - stretched spherical/SL2 geometry (raycaster only) | ||||
| - 3D models were buggy in rotation spaces | ||||
|   | ||||
| 2020-05-29 10:41 Update 11.3n: | ||||
|  | ||||
| new geometries: | ||||
| - icosahedral hyperbolic honeycombs | ||||
| - hyperbolic honeycombs with ultra-ideal vertices | ||||
| - an option to truncae ultra-ideal vertices (both in 'real' and curvature-changed honeycombs) | ||||
|  | ||||
| new features: | ||||
| - random pattern mode for Zebra, Wet and Frog | ||||
| - record animations directly to a video file (currently only Linux 60fps using ffmpeg) | ||||
|  | ||||
| bugfixes: | ||||
| - fixed freeze while drawing the sky in {n,infty} FPP | ||||
| - fixed possible crash when doing 'underlying tree' in some geometries | ||||
| - fixed some bugs when curvature-changing Euclidean geometry | ||||
| - fixed the monster list in Snake Nest | ||||
| - in checkerboard tessellations, the two-color distance shading in some lands is replaced with a three-color one | ||||
| - added 'back' in quotient config | ||||
| - fixed some patterns in Crystal bitruncated {6,4} (this also fixes incorrect tile graphics) | ||||
| - fixed (horo)cycle-based lands in Euclidean | ||||
| - fixed raycasting glitches in hyperbolic space | ||||
| - fixed incorrect farlands generation in quotient geometries | ||||
| - fixed incorrect wall shape in some geometries (e.g. Euclidean) | ||||
| - fixed a bug in 16-cell | ||||
|   | ||||
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