mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-20 15:40:26 +00:00
11.3n
This commit is contained in:
parent
e7a4c645b8
commit
823eb8ad79
@ -3969,3 +3969,27 @@ geometry:
|
||||
- stretched spherical/SL2 geometry (raycaster only)
|
||||
- 3D models were buggy in rotation spaces
|
||||
|
||||
2020-05-29 10:41 Update 11.3n:
|
||||
|
||||
new geometries:
|
||||
- icosahedral hyperbolic honeycombs
|
||||
- hyperbolic honeycombs with ultra-ideal vertices
|
||||
- an option to truncae ultra-ideal vertices (both in 'real' and curvature-changed honeycombs)
|
||||
|
||||
new features:
|
||||
- random pattern mode for Zebra, Wet and Frog
|
||||
- record animations directly to a video file (currently only Linux 60fps using ffmpeg)
|
||||
|
||||
bugfixes:
|
||||
- fixed freeze while drawing the sky in {n,infty} FPP
|
||||
- fixed possible crash when doing 'underlying tree' in some geometries
|
||||
- fixed some bugs when curvature-changing Euclidean geometry
|
||||
- fixed the monster list in Snake Nest
|
||||
- in checkerboard tessellations, the two-color distance shading in some lands is replaced with a three-color one
|
||||
- added 'back' in quotient config
|
||||
- fixed some patterns in Crystal bitruncated {6,4} (this also fixes incorrect tile graphics)
|
||||
- fixed (horo)cycle-based lands in Euclidean
|
||||
- fixed raycasting glitches in hyperbolic space
|
||||
- fixed incorrect farlands generation in quotient geometries
|
||||
- fixed incorrect wall shape in some geometries (e.g. Euclidean)
|
||||
- fixed a bug in 16-cell
|
||||
|
Loading…
Reference in New Issue
Block a user