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display other players in 2.5D radar
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@ -1283,8 +1283,9 @@ void drawMimic(eMonster m, cell *where, const shiftmatrix& V, color_t col, doubl
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EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t col, double footphase, color_t asciicol) {
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EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t col, double footphase, color_t asciicol) {
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#if MAXMDIM >= 4
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#if MAXMDIM >= 4
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if(GDIM == 3 && m != moPlayer && asciicol != NOCOLOR)
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if(GDIM == 3 && asciicol != NOCOLOR) {
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addradar(V1, minf[m].glyph, asciicol, isFriendly(m) ? 0x00FF00FF : 0xFF0000FF);
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addradar(V1, minf[m].glyph, asciicol, isFriendly(m) ? 0x00FF00FF : 0xFF0000FF);
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}
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#endif
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#endif
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#if CAP_SHAPES
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#if CAP_SHAPES
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