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Orb of Luck: subtle changes were only listed while in inv

This commit is contained in:
Zeno Rogue 2021-05-27 16:36:19 +02:00
parent 848ef6e96c
commit 80bce047ab

View File

@ -458,19 +458,6 @@ EX string generateHelpForItem(eItem it) {
"and sub-lands."
);
if(it == itOrbLuck) {
help += XLAT("\n\nAdditionally, the probabilities of generating terrain features are subtly changed in the following lands:");
int cnt = 0;
for(int i=0; i<landtypes; i++) {
eLand land = eLand(i);
if(isLuckyLand(land)) {
help += cnt ? XLAT(", %1", land) : XLAT(" %1", land);
cnt++;
}
}
}
if(it == itBone)
help += XLAT(
"\n\nIn the Orb Strategy Mode, each 25 Necromancer's Totems "
@ -485,6 +472,19 @@ EX string generateHelpForItem(eItem it) {
}
#endif
if(it == itOrbLuck) {
help += XLAT("\n\nAdditionally, the probabilities of generating terrain features are subtly changed in the following lands:");
int cnt = 0;
for(int i=0; i<landtypes; i++) {
eLand land = eLand(i);
if(isLuckyLand(land)) {
help += cnt ? XLAT(", %1", land) : XLAT(" %1", land);
cnt++;
}
}
}
if(itemclass(it) == IC_ORB || it == itGreenStone || it == itOrbYendor) {
for(auto& oi: orbinfos) {
if(oi.orb == it && oi.is_native()) describeOrb(help, oi);