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Orb of Luck: subtle changes were only listed while in inv
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848ef6e96c
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26
help.cpp
26
help.cpp
@ -458,19 +458,6 @@ EX string generateHelpForItem(eItem it) {
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"and sub-lands."
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"and sub-lands."
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);
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);
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if(it == itOrbLuck) {
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help += XLAT("\n\nAdditionally, the probabilities of generating terrain features are subtly changed in the following lands:");
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int cnt = 0;
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for(int i=0; i<landtypes; i++) {
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eLand land = eLand(i);
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if(isLuckyLand(land)) {
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help += cnt ? XLAT(", %1", land) : XLAT(" %1", land);
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cnt++;
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}
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}
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}
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if(it == itBone)
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if(it == itBone)
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help += XLAT(
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help += XLAT(
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"\n\nIn the Orb Strategy Mode, each 25 Necromancer's Totems "
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"\n\nIn the Orb Strategy Mode, each 25 Necromancer's Totems "
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@ -485,6 +472,19 @@ EX string generateHelpForItem(eItem it) {
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}
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}
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#endif
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#endif
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if(it == itOrbLuck) {
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help += XLAT("\n\nAdditionally, the probabilities of generating terrain features are subtly changed in the following lands:");
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int cnt = 0;
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for(int i=0; i<landtypes; i++) {
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eLand land = eLand(i);
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if(isLuckyLand(land)) {
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help += cnt ? XLAT(", %1", land) : XLAT(" %1", land);
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cnt++;
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}
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}
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}
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if(itemclass(it) == IC_ORB || it == itGreenStone || it == itOrbYendor) {
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if(itemclass(it) == IC_ORB || it == itGreenStone || it == itOrbYendor) {
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for(auto& oi: orbinfos) {
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for(auto& oi: orbinfos) {
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if(oi.orb == it && oi.is_native()) describeOrb(help, oi);
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if(oi.orb == it && oi.is_native()) describeOrb(help, oi);
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