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	bull crashing into jellies/ruinwalls
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							| @@ -3276,7 +3276,7 @@ void beastcrash(cell *c, cell *beast) { | ||||
|   else if(c->wall == waDeadwall || c->wall == waCavewall || c->wall == waSandstone || | ||||
|     c->wall == waVinePlant || c->wall == waIcewall || | ||||
|     c->wall == waMirror || c->wall == waCloud || c->wall == waBigTree || c->wall == | ||||
|     waSmallTree || c->wall == waGlass || c->wall == waClosedGate || c->wall == waStone) { | ||||
|     waSmallTree || c->wall == waGlass || c->wall == waClosedGate || c->wall == waStone || c->wall == waRuinWall) { | ||||
|     addMessage(XLAT("%The1 crashes into %the2!", beast->monst, c->wall));     | ||||
|     c->wall = waNone; | ||||
|     } | ||||
| @@ -3289,7 +3289,7 @@ void beastcrash(cell *c, cell *beast) { | ||||
|     c->wall = waThumperOn; | ||||
|     c->wparam = 100; | ||||
|     }   | ||||
|   else if(isBull(c->monst)) { | ||||
|   else if(isBull(c->monst) || isSwitch(c->monst)) { | ||||
|     addMessage(XLAT("%The1 crashes into %the2!", beast->monst, c->monst)); | ||||
|     if(c->monst == moSleepBull) c->monst = moRagingBull, c->stuntime = 3; | ||||
|     } | ||||
|   | ||||
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