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bull crashing into jellies/ruinwalls

This commit is contained in:
Zeno Rogue 2018-01-05 14:18:33 +01:00
parent 1c74bcb4c8
commit 801418a41d

View File

@ -3276,7 +3276,7 @@ void beastcrash(cell *c, cell *beast) {
else if(c->wall == waDeadwall || c->wall == waCavewall || c->wall == waSandstone ||
c->wall == waVinePlant || c->wall == waIcewall ||
c->wall == waMirror || c->wall == waCloud || c->wall == waBigTree || c->wall ==
waSmallTree || c->wall == waGlass || c->wall == waClosedGate || c->wall == waStone) {
waSmallTree || c->wall == waGlass || c->wall == waClosedGate || c->wall == waStone || c->wall == waRuinWall) {
addMessage(XLAT("%The1 crashes into %the2!", beast->monst, c->wall));
c->wall = waNone;
}
@ -3289,7 +3289,7 @@ void beastcrash(cell *c, cell *beast) {
c->wall = waThumperOn;
c->wparam = 100;
}
else if(isBull(c->monst)) {
else if(isBull(c->monst) || isSwitch(c->monst)) {
addMessage(XLAT("%The1 crashes into %the2!", beast->monst, c->monst));
if(c->monst == moSleepBull) c->monst = moRagingBull, c->stuntime = 3;
}