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fixed slime 3D model too high
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@@ -1159,7 +1159,7 @@ void geometry_information::make_3d_models() {
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}
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last->flags |= POLY_TRIANGLES;
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add_texture(*last);
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if(WDIM == 2) shift_last_straight(FLOOR);
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if(WDIM == 2) shift_last_straight(FLOOR + cgi.emb->center_z());
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finishshape();
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shJelly = shSlime;
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