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Angry Dice are now hot and destroy living walls

This commit is contained in:
Zeno Rogue 2021-05-31 11:37:25 +02:00
parent 660eaa6afe
commit 7f15f3b46f

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@ -2108,6 +2108,7 @@ EX namespace heat {
if(c->monst == moRanger) hmod += 3 * xrate; if(c->monst == moRanger) hmod += 3 * xrate;
if(c->monst == moDesertman) hmod += 4 * xrate; if(c->monst == moDesertman) hmod += 4 * xrate;
if(c->monst == moAngryDie) hmod += 4 * xrate;
if(c->monst == moMonkey) hmod += xrate; if(c->monst == moMonkey) hmod += xrate;
if(c->wall == waDeadTroll) hmod -= 2 * xrate; if(c->wall == waDeadTroll) hmod -= 2 * xrate;
if(c->wall == waDeadTroll2) hmod -= 1.5 * xrate; if(c->wall == waDeadTroll2) hmod -= 1.5 * xrate;
@ -2385,6 +2386,7 @@ EX void livecaves() {
if(c2->monst == moNecromancer) hv += 10; if(c2->monst == moNecromancer) hv += 10;
if(c2->monst == moWormtail) hv++; if(c2->monst == moWormtail) hv++;
if(c2->monst == moTentacletail) hv-=2; if(c2->monst == moTentacletail) hv-=2;
if(c2->monst == moAngryDie) hv++;
if(isIvy(c2)) hv--; if(isIvy(c2)) hv--;
if(isDemon(c2)) hv-=3; if(isDemon(c2)) hv-=3;
// if(c2->monst) c->tmp++; // if(c2->monst) c->tmp++;