From 7f15f3b46f33e08d4307d6a72e6bc5a92d657220 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Mon, 31 May 2021 11:37:25 +0200 Subject: [PATCH] Angry Dice are now hot and destroy living walls --- complex.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/complex.cpp b/complex.cpp index eaa8365b..904ef866 100644 --- a/complex.cpp +++ b/complex.cpp @@ -2108,6 +2108,7 @@ EX namespace heat { if(c->monst == moRanger) hmod += 3 * xrate; if(c->monst == moDesertman) hmod += 4 * xrate; + if(c->monst == moAngryDie) hmod += 4 * xrate; if(c->monst == moMonkey) hmod += xrate; if(c->wall == waDeadTroll) hmod -= 2 * xrate; if(c->wall == waDeadTroll2) hmod -= 1.5 * xrate; @@ -2385,6 +2386,7 @@ EX void livecaves() { if(c2->monst == moNecromancer) hv += 10; if(c2->monst == moWormtail) hv++; if(c2->monst == moTentacletail) hv-=2; + if(c2->monst == moAngryDie) hv++; if(isIvy(c2)) hv--; if(isDemon(c2)) hv-=3; // if(c2->monst) c->tmp++;