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Angry Dice are now hot and destroy living walls
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@ -2108,6 +2108,7 @@ EX namespace heat {
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if(c->monst == moRanger) hmod += 3 * xrate;
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if(c->monst == moDesertman) hmod += 4 * xrate;
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if(c->monst == moAngryDie) hmod += 4 * xrate;
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if(c->monst == moMonkey) hmod += xrate;
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if(c->wall == waDeadTroll) hmod -= 2 * xrate;
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if(c->wall == waDeadTroll2) hmod -= 1.5 * xrate;
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@ -2385,6 +2386,7 @@ EX void livecaves() {
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if(c2->monst == moNecromancer) hv += 10;
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if(c2->monst == moWormtail) hv++;
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if(c2->monst == moTentacletail) hv-=2;
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if(c2->monst == moAngryDie) hv++;
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if(isIvy(c2)) hv--;
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if(isDemon(c2)) hv-=3;
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// if(c2->monst) c->tmp++;
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