dual:: start in CR4 by default, also store firstland
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@ -9,6 +9,7 @@ namespace hr {
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void gamedata_all(gamedata& gd) {
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void gamedata_all(gamedata& gd) {
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gd.index = 0;
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gd.index = 0;
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gd.store(firstland);
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gd.store(currentmap);
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gd.store(currentmap);
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gd.store(cwt);
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gd.store(cwt);
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gd.store(allmaps);
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gd.store(allmaps);
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@ -178,6 +179,7 @@ namespace dual {
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// dynamicval<display_data*> pds(current_display, &subscreens::player_displays[s]);
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// dynamicval<display_data*> pds(current_display, &subscreens::player_displays[s]);
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variation = eVariation::pure;
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variation = eVariation::pure;
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geometry = s == 0 ? gEuclidSquare : gArchimedean;
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geometry = s == 0 ? gEuclidSquare : gArchimedean;
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firstland = specialland = laCrossroads4;
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arcm::current.parse("4,4,4,4,4");
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arcm::current.parse("4,4,4,4,4");
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scales[s] = vid.scale;
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scales[s] = vid.scale;
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dgd[s].storegame();
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dgd[s].storegame();
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