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mdTwoPoint works correctly with spherical textures

This commit is contained in:
Zeno Rogue 2018-04-18 20:55:43 +02:00
parent 18bf9f24dd
commit 7e033e5025

View File

@ -467,6 +467,8 @@ unsigned char& part(int& col, int i) {
unsigned char* c = (unsigned char*) &col; return c[i];
}
bool in_twopoint = false;
void drawpolyline(polytodraw& p) {
auto& pp = p.u.poly;
@ -482,8 +484,8 @@ void drawpolyline(polytodraw& p) {
return;
}
if(sphere && pmodel == mdTwoPoint && !in_twopoint) {
static vector<glvertex> v0, v1;
if(sphere && pmodel == mdTwoPoint) {
v0.clear(); v1.clear();
for(int i=0; i<pp.cnt; i++) {
glvertex h = glhr::pointtogl(pp.V * glhr::gltopoint((*pp.tab)[pp.offset+i]));
@ -494,17 +496,34 @@ void drawpolyline(polytodraw& p) {
else if(h[1] > 0)
v1.push_back(h);
}
auto tV = pp.V;
auto toffset = pp.offset;
auto ttab = pp.tab;
auto tcnt = pp.cnt;
vector<glvertex> tv;
if(pp.tinf) {
for(int i=0; i<pp.cnt; i++)
tv.push_back(pp.tinf->tvertices[pp.offset+i]);
swap(pp.tinf->tvertices, tv);
}
pp.V = Id; pp.offset = 0;
in_twopoint = true;
if(size(v0) == pp.cnt) {
pp.tab = &v0;
drawpolyline(p);
}
else if(size(v1) == pp.cnt) {
pp.tab = &v1;
drawpolyline(p);
}
else {
if(size(v0) >= 3) { pp.tab = &v0; pp.cnt = size(v0); drawpolyline(p); }
if(size(v1) >= 3) { pp.tab = &v1; pp.cnt = size(v1); drawpolyline(p); }
}
in_twopoint = false;
pp.V = tV; pp.offset = toffset; pp.tab = ttab; pp.cnt = tcnt;
if(pp.tinf) swap(pp.tinf->tvertices, tv);
return;
}
if(spherespecial && p.prio == PPR_MOBILE_ARROW) {