tessellation fixes

This commit is contained in:
Zeno Rogue 2019-12-27 23:41:45 +01:00
parent e53bdb7db1
commit 7d66ad3d6f
2 changed files with 21 additions and 9 deletions

View File

@ -6,11 +6,23 @@ let(u=sqrt(3)/3)
tile(1, 30, u, 60, u, 90, 1, 60, 1, 120)
tile(1, 30, u, 60, u, 90, 1, 60, 1, 120)
tile(1, 30, u, 60, u, 90, 1, 60, 1, 120)
c(0,0,0,4,0)
c(0,3,2,3,0)
c(0,1,2,2,0)
c(0,2,1,1,0)
c(2,1,1,2,0)
c(1,0,2,4,0)
c(2,0,2,0,0)
c(1,3,1,4,0)
#c(0,0,0,4,0)
#c(0,3,2,3,0)
#c(0,1,2,2,0)
#c(0,2,1,1,0)
#c(2,1,1,2,0)
#c(1,0,2,4,0)
#c(2,0,2,0,0)
#c(1,3,1,4,0)
# in Conway notation, tile #k can be identified with k primes or with @k
conway("(0 4)(3 3'')(1 2'')(2 1')(1'' 2')(0' 4'')(0'')(3' 4')")
# affect Vineyard/Zebra/Land of Power
line(0)
# heptagon role (affects e.g. Graveyard)
grave(1)
# draw sublines in the grid, for every pair of vertices in distance of 1 distunit
sublines(1)

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@ -2,7 +2,7 @@
## from Marek14's post in HyperRogue discord
e2.
angleunit(deg)
tile(1,90,2,90,1,90,1,90)
tile(1,90,2,90,1,90,2,90)
tile(1,90,1,0,1,0,1,90,1,90,1,0,2,90)
c(0,3,0,3,0)
c(0,0,1,2,0)