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fixed tides in shmup and when scrolling
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34ab44d1e1
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@ -2855,7 +2855,7 @@ void celldrawer::draw() {
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if(callhandlers(false, hooks_drawcell, c, V)) return;
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if(callhandlers(false, hooks_drawcell, c, V)) return;
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if(history::on || inHighQual || WDIM == 3 || sightrange_bonus > gamerange_bonus) checkTide(c);
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if(history::on || inHighQual || WDIM == 3 || shmup::on || sightrange_bonus > gamerange_bonus || !playermoved) checkTide(c);
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if(1) {
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if(1) {
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@ -2724,6 +2724,7 @@ EX void turn(int delta) {
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terracotta::check();
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terracotta::check();
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#endif
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#endif
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heat::processfires();
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heat::processfires();
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advance_tides();
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if(havewhat&HF_WHIRLPOOL) whirlpool::move();
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if(havewhat&HF_WHIRLPOOL) whirlpool::move();
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if(havewhat&HF_WHIRLWIND) whirlwind::move();
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if(havewhat&HF_WHIRLWIND) whirlwind::move();
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#if CAP_COMPLEX2
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#if CAP_COMPLEX2
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