Hunting Dogs now notify stragglers of failed ambushes
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@ -1796,8 +1796,13 @@ EX void specialMoves() {
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if(m == moHunterGuard && items[itHunting] >= 10)
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if(m == moHunterGuard && items[itHunting] >= 10)
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c->monst = moHunterChanging;
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c->monst = moHunterChanging;
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if(m == moHunterDog && (havewhat & HF_FAILED_AMBUSH) && hyperbolic && !quotient)
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if ((havewhat & HF_FAILED_AMBUSH) && hyperbolic && !quotient) {
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c->monst = moHunterChanging;
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if(m == moHunterDog)
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c->monst = moHunterChanging;
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forCellEx(c2, c)
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if(c2->monst == moHunterDog)
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c2->monst = moHunterChanging;
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}
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if(m == moSleepBull && !peace::on) {
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if(m == moSleepBull && !peace::on) {
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bool wakeup = false;
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bool wakeup = false;
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