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	Hunting Dogs now notify stragglers of failed ambushes
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		| @@ -1796,8 +1796,13 @@ EX void specialMoves() { | ||||
|     if(m == moHunterGuard && items[itHunting] >= 10) | ||||
|       c->monst = moHunterChanging; | ||||
|      | ||||
|     if(m == moHunterDog && (havewhat & HF_FAILED_AMBUSH) && hyperbolic && !quotient) | ||||
|       c->monst = moHunterChanging; | ||||
|     if ((havewhat & HF_FAILED_AMBUSH) && hyperbolic && !quotient) { | ||||
|       if(m == moHunterDog) | ||||
|         c->monst = moHunterChanging; | ||||
|       forCellEx(c2, c) | ||||
|         if(c2->monst == moHunterDog) | ||||
|           c2->monst = moHunterChanging; | ||||
|       } | ||||
|      | ||||
|     if(m == moSleepBull && !peace::on) { | ||||
|       bool wakeup = false; | ||||
|   | ||||
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	 Jesse Ruderman
					Jesse Ruderman