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fixed Zebra unlocking

This commit is contained in:
Zeno Rogue 2017-10-25 23:20:58 +02:00
parent fb0ca384be
commit 77f59648f0

View File

@ -761,8 +761,10 @@ eLand getNewLand(eLand old) {
tab[cnt++] = laPalace;
if(old == laDragon && items[itElixir] >= U10) LIKELY tab[cnt++] = laReptile;
if(kills[moVizier]) tab[cnt++] = laEmerald;
if(items[itFeather] >= U10) tab[cnt++] = laZebra;
if(old == laMotion || old == laHunting) LIKELY2 tab[cnt++] = laZebra;
if(items[itFeather] >= U10) {
tab[cnt++] = laZebra;
if(old == laMotion || old == laHunting) LIKELY2 tab[cnt++] = laZebra;
}
tab[cnt++] = laWarpCoast;
if(euclid) tab[cnt++] = laWarpSea;
// Ivory Tower tends to crash while generating equidistant