From 77f59648f035384dc0970e00efc12f3cdc372aa7 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Wed, 25 Oct 2017 23:20:58 +0200 Subject: [PATCH] fixed Zebra unlocking --- landlock.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/landlock.cpp b/landlock.cpp index 232f7a47..40f1fe44 100644 --- a/landlock.cpp +++ b/landlock.cpp @@ -761,8 +761,10 @@ eLand getNewLand(eLand old) { tab[cnt++] = laPalace; if(old == laDragon && items[itElixir] >= U10) LIKELY tab[cnt++] = laReptile; if(kills[moVizier]) tab[cnt++] = laEmerald; - if(items[itFeather] >= U10) tab[cnt++] = laZebra; - if(old == laMotion || old == laHunting) LIKELY2 tab[cnt++] = laZebra; + if(items[itFeather] >= U10) { + tab[cnt++] = laZebra; + if(old == laMotion || old == laHunting) LIKELY2 tab[cnt++] = laZebra; + } tab[cnt++] = laWarpCoast; if(euclid) tab[cnt++] = laWarpSea; // Ivory Tower tends to crash while generating equidistant